I actually managed to raid on Kadomi this last weekend, rawr, so now I feel confident in making some observations about warrior tanking in 4.0.1.
Throughout WotLK, our basic TPS priority got moved around quite a bit. You basically used the highest TPS abilities as they were available and kept mashing Cleave on multi-mob pulls and Heroic Strike on single-target mobs. Now what those abilities were changed from patch to patch, as abilities were changed.
But now it’s 4.0.1 and we have new threat values. Porcell over at Tankspot sorted it out with Satrina’s threat addon, so this is the gist of it:
(Note: All values verified build 4.0.1 (13164))
*Battle Shout _______________ 20 (modified) + 5*Rage Gained (not modified) (total split)
Blood Craze _________________ 0.50*Healing
Cleave ______________________ damage + 30 (split)
*Commanding Shout ___________ 68 (modified) + 5*Rage Gained (not modified) (total split)
Concussion Blow _____________ 2.00 * damage
Demoralising Shout __________ 41.6 (split)
Devastate ___________________ damage + 315 + 5% of AP
Enrage (Bastion of Defense) 1
Heroic Strike _______________ damage + 28
Heroic Throw ________________ 1.50 x damage
Rage Gain ___________________ 5 per rage (stance modifier is not applied)
Rend ________________________ damage only
Revenge _____________________ damage + 7
Shield Bash _________________ 60
Shield Slam _________________ 1.30*damage + 231
Shockwave ___________________ damage only
Slam ________________________ damage + 100
Spell Reflect _______________ damage only (only for spells aimed at you)
Social Aggro ________________ 0
Sunder Armour _______________ 395 + 5% AP
Thunder Clap ________________ damage only
Numbers. Crunchy numbers. Math is hard, so what does this mean in practice? That nothing much changed for us at all.
> > > > >
Well, doesn’t that look almost exactly like the priority we had back when Wrath was released? Ayup! Only change appears to be that it’s now worth weaving Heroic Throw into the mix for TPS instead of simply for pulling. If you use Glyph of Heroic Throw, you even apply a Sunder stack with it!
Devastate doesn’t do that much damage at the moment, so it falls back to the bottom of our priority list. It’s the basic filler if other abilities are not available, as long as you keep your full stack of Sunders up for debuffing. The change from 5 stacks to now 3 completely went past me, but it’ll definitely help getting those 3 stacks up fast and then focus on our big abilities.
Not included in the priority are two abilities: Heroic Strike and Rend. First, HS. This ability is not tied to the Global Cooldown, so should be used in any situation where you are sitting above 50-60 rage. Which is surprisingly often. But it has a shared cooldown with Cleave now, so gone are the days where we always button mashed something. Now you will have moments where none of your abilities might be available. I am finding that it’s just as hard to untrain yourself from button mashing (or in my case mousewheel rolling) than to learn how to button mash in the first place. Overall I approve though, because button mashing is never good design.
I did not include Rend either. As orc having a talent called Blood&Thunder seemed incredibly appealing, but ultimately, it falls short. It’s an AoE talent that is currently not well-designed. In AoE situations in Generation WotLK, you do not have the time and leisure to charge, Rend, Thunderclap and Shockwave. In that time you will already lose the first mobs, unless your group is extremely patient. On top of that, Rend ticks for so little, and has no innate threat. My non-crits are 300ish, crits are 700ish, and that just doesn’t pan out that well. So I waved bye-bye and went with Incite, and in our Halion raid boggled at delicious 12k Heroic Strike crits. Yeah, I think I got the better end of the deal. I might spec back into it for tanking while leveling, but at the moment I shall repeat my sounds of MEH all over the place. General consensus seems to be that Rend doesn’t quite work for us at the moment. It will be interesting to watch what happens to this talent or ability.
As final remark, I actually had a blast raid tanking, and did not feel that warrior threat was weak at all. On single tank mini-bosses I had to stop using my priority and stick to debuffs or my threat was going up fast. On Halion himself (I was Twilight tank), I was pleasantly surprised that no one was close to me threat-wise. When we were working on LK pre-patch, I had a harder time with threat than I had on Halion, where Vengeance gave me such a solid threat lead. I am not unhappy in that respect at all.
So how do you guys like the ‘new’ non-button mashing warrior? I am still befuddled by the overall lack of change to the class, am I the only one?