That’s my name for it, and I am sticking to it. Not too long ago, Blizzard asked for feedback on heroics and ran a poll on which one’s the toughest. The Oculus came out on top by a large margin. Now, I needed one more instance run for the Northrend Dungeon Hero achievement, and we finally decided to try this with a guild group. It was with some of my favorite people, great DPS, awesome heals, and yet, it turned out to be the most sucktastic instance I have run for a very long time. Really, it makes all other heroics look fantabulous.
Let me count the ways. First, you have those extremely annoying whelp pulls that are nightmarish to tank. They’re all ranged, and spell reflect does only so much. Just annoying. Then you have the element of flying around on drakes that don’t have the abilities of the final encounter, so if you’re reckless, you can’t even get healed. Get separated? Too bad. Then you have Mage-Lord Urom, one of the most melee-punishing bosses I have seen for a long time. We’re usually melee-heavy, so it’s suckage. But ultimately, you end up with Ley-Guard Eregos, in the only encounter of the game that you can never outgear. We wiped on him for three hours. Three hours of my life I’ll never get back. And of all the wipes, just about most of them were 2% wipes. A couple 50ish% wipes, and then 2% wipes for the rest of the instance. Inbetween we had to reclear whelps to get new drakes. Then wipe some more. It was almost 4 am my time when we finally got him down, and, well, let’s say I got a unique perspective to his death, as I fell to my own when he had 11k health left. Yes, nekkid Kadomi action, how ’bout dat?
We all vowed to never go back. I know there’s people who read this blog who have all the Oculus drake achievements, and I have to say, kudos to you. I have no idea how you did it. We tried 2 ruby, two emerald, one amber. 1 ruby, 3 emerald, 1 amber. Back to 2/2/1, and that was how we killed him.
Dungeon Hero is done, but I doubt I could ever get the proto-drake, simply because of Oculus. Ugh.