Archive for January 27th, 2009:
Glyphs in WotLK, in action
A couple months back, when Inscription was just a whisper in the wind, I did a post about warrior glyphs and my dream setup. Now that WotLK has been here for two months and we actually got to use those glyphs, I thought I’d revisit them. I’ll list all glyphs that could be remotely interesting to a prot warrior. Some of those glyphs are unchanged from my previous post, some are completely new.
Major glyphs:
- Glyph of Barbaric Insults: still useless to me.
- Glyph of Blocking: the glyph, IMHO. It rocks my socks. Who wouldn’t want big Shield Slams? Do not leave the house without it.
- Glyph of Cleaving: hot hot hot. They changed it from costing less range to affecting an extra target. Cleave on 3 targets is extremely nice in heroics. I recently switched to it, it’s great.
- Glyph of Devastate: actually, not bad at all. I don’t devastate a whole lot anymore at all, this could help to increase the DPS of your group by stacking more sunders. I can totally see its merit. I might ask an off-tank for my raids to have that glyph.
- Glyph of Heroic Strike: useful in low rage situations, which have become rare. Because of that, very low on my list of must-haves. Possibly useful for off-tanks with less rage than MTs.
- Glyph of Intervene: if you have to Intervene a whole lot, you’re doing it wrong.
- Glyph of Last Stand: if you have to pop Last Stand every 2 minutes, you’re doing it wrong.
- Glyph of Rapid Charge: probably awesome in PvP and for soloing, but I don’t have a lot of cooldown problems in groups.
- Glyph of Resonating Power: Reduces the rage cost of Thunderclap. See my comment about the HS glyph. Low rage situations are uncommon, so that’d be another wasted glyph slot for me.
- Glyph of Revenge: best glyph along with Glyph of Blocking. Get it now, get the macro, enjoy. Can’t imagine playing without it.
- Glyph of Sunder Armor: in the long run, Glyph of Cleaving adds more threat for me, but it’s still a good glyph. I just don’t use Devastate enough anymore to warrant its use.
- Glyph of Taunt: if you have to worry about Taunt resists, you’re doing it wrong.
Minor Glyphs:
- Glyph of Bloodrage: there are very few minor glyphs that do anything for us, so we might as well get no health hitting when popping Bloodrage.
- Glyph of Charge: increased range for Charge is <3, for me.
- Glyph of Mocking Blow: to get mileage out of it you have to use Mocking Blow a bit. I don’t. Do you?
- Glyph of Thunder Clap: increased range. Yes. Get this glyph.
The commentary in this list is very biased. What’s your set-up? I am rolling with Blocking, Revenge and Cleaving. Insert cleavage jokes now.
Bonus question: if you could create a glyph of your choice that we don’t have yet, what would it be?
Mine: Glyph of Heroic Throw. Minor Glyph. Reduces the cooldown of Heroic Throw to 10 seconds.
Do want.
